AI Insights · Timothy · April 2024
Top Down Games on iOS in Costa Rica Q1 2024
In Q1 2024, top down games on iOS in Costa Rica showed varied performance, with notable trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals some intriguing insights.
In the first quarter of 2024, the top five top down games on iOS in Costa Rica demonstrated a range of performance metrics. Let's dive into the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.
Brawl Stars by Supercell experienced significant fluctuations in weekly revenue, starting at approximately $7.5K in the first week of January and peaking at around $19.1K in the final week of March. Weekly downloads for the game grew steadily from 881 in early January to 2.1K by the end of March. The game also saw a consistent increase in weekly active users, rising from about 21.3K to over 31K by the end of the quarter.
Clash Royale, another hit from Supercell, showed a more stable revenue pattern, peaking at $4.8K in early February and closing the quarter with $3.9K. Weekly downloads remained relatively consistent, fluctuating between 850 and 1K. Active users saw minor variations, starting at 38.2K and ending the quarter at approximately 38.9K.
MONOPOLY GO! from Scopely, Inc. had a more variable revenue stream, with weekly earnings ranging from $1.7K to $3.7K. The game’s downloads started at 1.2K in January, dipped mid-quarter, and then recovered to 840 by the end of March. Weekly active users saw a slight decrease overall, from 2.4K to 2.2K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had a modest revenue performance, peaking at $2.5K in the last week of March. Downloads fluctuated significantly, from a high of 145 in early January to a low of 23 in mid-March, before ending at 99. Active users showed a slight overall increase, from 1.4K to 1.4K.
Lastly, League of Legends: Wild Rift from Riot Games saw its highest revenue at $2.2K in mid-February, with a final week revenue of $1.9K. Downloads varied, starting at 156 and ending at 100. Weekly active users remained relatively stable, starting at 1.7K and closing the quarter at 1.6K.
For more detailed insights and additional data, visit Sensor Tower.